package org.apache.lucene.util; /** * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** A PriorityQueue maintains a partial ordering of its elements such that the least element can always be found in constant time. Put()'s and pop()'s require log(size) time. */ public abstract class PriorityQueue { private Object[] heap; private int size; private int maxSize; /** Determines the ordering of objects in this priority queue. Subclasses must define this one method. */ protected abstract boolean lessThan(Object a, Object b); /** Subclass constructors must call this. */ protected final void initialize(int maxSize) { size = 0; int heapSize = maxSize + 1; heap = new Object[heapSize]; this.maxSize = maxSize; } /** * Adds an Object to a PriorityQueue in log(size) time. * If one tries to add more objects than maxSize from initialize * a RuntimeException (ArrayIndexOutOfBound) is thrown. */ public final void put(Object element) { size++; heap[size] = element; upHeap(); } /** * Adds element to the PriorityQueue in log(size) time if either * the PriorityQueue is not full, or not lessThan(element, top()). * @param element * @return true if element is added, false otherwise. */ public boolean insert(Object element){ if(size < maxSize){ put(element); return true; } else if(size > 0 && !lessThan(element, top())){ heap[1] = element; adjustTop(); return true; } else return false; } /** Returns the least element of the PriorityQueue in constant time. */ public final Object top() { if (size > 0) return heap[1]; else return null; } /** Removes and returns the least element of the PriorityQueue in log(size) time. */ public final Object pop() { if (size > 0) { Object result = heap[1]; // save first value heap[1] = heap[size]; // move last to first heap[size] = null; // permit GC of objects size--; downHeap(); // adjust heap return result; } else return null; } /** Should be called when the Object at top changes values. Still log(n) * worst case, but it's at least twice as fast to
* { pq.top().change(); pq.adjustTop(); }
* instead of
* { o = pq.pop(); o.change(); pq.push(o); }
*
*/
public final void adjustTop() {
downHeap();
}
/** Returns the number of elements currently stored in the PriorityQueue. */
public final int size() {
return size;
}
/** Removes all entries from the PriorityQueue. */
public final void clear() {
for (int i = 0; i <= size; i++)
heap[i] = null;
size = 0;
}
private final void upHeap() {
int i = size;
Object node = heap[i]; // save bottom node
int j = i >>> 1;
while (j > 0 && lessThan(node, heap[j])) {
heap[i] = heap[j]; // shift parents down
i = j;
j = j >>> 1;
}
heap[i] = node; // install saved node
}
private final void downHeap() {
int i = 1;
Object node = heap[i]; // save top node
int j = i << 1; // find smaller child
int k = j + 1;
if (k <= size && lessThan(heap[k], heap[j])) {
j = k;
}
while (j <= size && lessThan(heap[j], node)) {
heap[i] = heap[j]; // shift up child
i = j;
j = i << 1;
k = j + 1;
if (k <= size && lessThan(heap[k], heap[j])) {
j = k;
}
}
heap[i] = node; // install saved node
}
}